AGTA - Course Materials
Lecture 1 - 12 January 2026
Slides: What is Game Theory?
No required reading.
Some reference texts for the entire course (see slides of lecture 1 for a more comprehensive list):
- M. Maschler, E. Solan, and S. Zamir, Game Theory , Cambridge U. Press, 2013.
(Available online from the University Library.) - N. Nisan, T. Roughgarden, E. Tardos, and V. Vazirani, Algorithmic Game Theory, Cambridge U. Press, 2007.
(Available online from the University library.) - Y. Shoham and K. Leyton-Brown, "Multi-agent Systems: algorithmic, game-theoretic, and logical foundations", 2009. (MAS)
(Available online from the University library.) - T. Roughgarden. Twenty Lectures on Algorithmic Game Theory, Cambridge U. Press, 2016.
(Available online from the University library.)
Lecture 2 & Lecture 3 - 15th and 19th of January 2026
Slides for Lecture 2: Mixed Strategies, Expected Payoffs, and Nash Equilibrium.
Slides for Lecture 3: Nash's Theorem.
Reading for Lectures 2 and 3:
The classic: John Nash, ``Non-cooperative Games'', Annals of Mathematics, 1951. (Only read pages 286--288.)
Supplementary (not required) textbook reading for Lectures 2 and 3:
[Shoham&Leyton-Brown, Multi-Agent Systems (MAS) book, 2009, Chapter 3]
(This book is available digitally from the Edinburgh University Library.)
Light supplementary reading (not required):
Chapter 15: "Application to Biology: Evolutionarily Stable Strategies" (only pages 93--99) in the book : Philip D. Straffin, "Game Theory and Strategy", AMS, 1993. (This book is available digitally from the University of Edinburgh Library.)
Lecture 4 - 22 January 2026
Slides: 2-Player Zero-Sum Games and the Minimax Theorem
Supplementary reading (not required):
T.E.S. Raghavan, "Zero-Sum Two-Person Games", Chapter 20 (only read pages 736--739) in
Handbook of Game Theory, Volume 2, Edited by R. J. Aumann and S. Hart, Elsevier, 1994.
(This handbook is available digitally from the University of Edinburgh Library.)
Lecture 5 - 26 January 2026
Slides: Introduction to Linear Programming
Reading for the next several lectures, either:
V. Chvatal, Linear Programming, Freeman & Co., 1983.
(Chapters 1-5 only; an electronic copy of these is available to AGTA students via the AGTA LEARN page under "Additional Course Materials")
Or, alternatively, another excellent textbook on linear programming is:
J. Matousek and B. Gaertner, Understanding and Using Linear Programming, Springer, 2006.
(This book is available digitally from the University Library.)
Lecture 6 - 29 January (& 2 February) 2026
Slides: The Simplex Algorithm
Reading: continue with Chvatal, or with Matousek&Gaertner.
Lecture 7 - 2 February (& 5 February) 2026
Slides: LP Duality
Reading: continue with Chvatal, or with Matousek&Gaertner.
Lecture 8 - 5 February (& 9 February) 2026
Slides: Computing solutions for general finite strategic games, Part 1: Dominance and Iterated Strategy Elimination
Supplementary reference:
Pages 235--245 of: A. Mas-Colell, M. D. Whinston, and J. Green, Microeconomic Theory, OUP, 1995.
(Also, e.g., [Maschler,Solan-Zamir, GT book, section 4.5] or [Shoham/Leyton-Brown MAS book, sections 3.4.3 & 3.4.4].)
Lecture 9 - 9 February & 12 February 2026
Slides: Computing solutions for general finite strategic games, Part 2: Nash Equilibria
Supplementary references (all of these are available digitally from the University of Edinburgh Library):
R. D. McKelvey and A. McLennan. "Computation of equilibria in Finite Games", Chapter 2, in Handbook of Computational Economics, volume 1, 1996.
B. von Stengel. "Computing equilibria for two-person games", Chapter 45, in Handbook of Game Theory, volume 3, 2002.
[Shoham & Leyton-Brown MAS book, Chapter 4: "Computing solution concepts for normal-form games".]
Lecture 10 - 16 February 2026
Slides: Games in Extensive Form
Supplementary reference reading:
Sergiu Hart, "Games in Extensive and Strategic Form", Chapter 2 of Handbook
of Game Theory, volume 1. (Available digitally from the University library.)
[Maschler, Solan, & Zamir Game Theory book, Chapters 3 and 6.]
[Shoham & Leyton-Brown MAS book, Chapter 5: "Games with sequential actions"].